2026 Games for Change Festival
The 23rd annual Games for Change (G4C) Festival will take place July 21–22, 2026, at The Glasshouse in New York City. Under the theme “Reimagining Play,” the Festival explores how play has evolved into a powerful tool for self-expression, learning, collaboration, and social impact across disciplines.
About Games for Change
Since 2004, Games for Change (G4C) has empowered game creators and innovators to drive real-world change, using games and immersive media that help people learn, improve their communities, and contribute to making the world a better place. G4C partners with technology and gaming companies, nonprofits, foundations, and government agencies to run world-class events, public arcades, design challenges, and youth programs. G4C supports a global community of game developers using games to tackle real-world challenges, from humanitarian conflicts to climate change and education.
Press Releases
- G4C Festival 2026 Save the Date/Open Call (12/16/25)
- G4C Featured Speakers Announcement (5/14/26)
- G4C Awards Finalist (06/11/26)
General Assets
Save the Date Assets
Speaker Assets
Speaker Assets
Games for Change Logo
About Susanna Pollack, President of Games for Change
Susanna Pollack is a cross-sector leader with more than 25 years of experience advancing ambitious social impact goals through traditional, digital, and interactive media. As President of Games for Change (G4C), she leads the organization best known for the annual Games for Change Festival—hailed by national media as “the Sundance of video games.”
Under Susanna’s leadership, G4C has significantly expanded its global footprint and influence, establishing a worldwide network of convenings and partnerships, including high-level collaborations with the United Nations and UN agencies. Today, G4C Festivals and summits take place in 13 countries across 5 continents.
The G4C Student Challenge, which Susanna founded in 2013, has grown from a NYC based program into a global movement, engaging more than 75,000 students across 91 countries and helping to define pathways for the next generation of game designers and social impact leaders.
As an Executive Producer, Susanna connects award-winning creators with mission-driven institutions to develop impactful media projects and initiatives. Her work includes partnerships with organizations such as the Nobel Peace Center, UNICEF, the LEGO Foundation, Minecraft, Meta, and the Bezos Family Foundation, among others, bridging creative industries with global social impact priorities.
G4C’s programs and initiatives have received widespread recognition, including a Classy Award, Anthem Award, Shorty Impact Award, and Engage for Good Halo Award. Susanna herself has been recognized as one of the sector’s leading voices, named to the NonProfit Times Power & Influence Top 50 List and the Worthy 100, honoring the most innovative nonprofit leaders worldwide.
Prior to joining Games for Change, Susanna held senior executive roles across the commercial and public sectors, including 14 years at BBC Worldwide, where she served in multiple SVP-level positions spanning strategy, production, and global partnerships.
Follow Games For Change
Media Contact
Breanna Otto – breanna@zebrapartners.com